Posts Tagged ‘1UP Show’

Discourse

Wednesday, January 21st, 2009

I’ve been pondering about this topic for almost a week now. It stems from an interview with Philip Kollar on Geekadelphia, where he describes how he sees videogame journalism evolving from an “endless preview-review loop” and moving more into a more mature form. In some ways I agree with the message he conveys, in which we try to move from providing a cursory overview with an absolute score or grade at the end, to a more meaningful analysis of the game design, aesthetics and mechanics. This critical appraisal of videogames becomes crucial, as with the videogame industry suffering from the credit crunch as much as any other, it’s fair to assume that the average gamers will become more careful with the games they choose to buy. A detailed compare and contrast of a title feels to be the exclusive domain of print media, but even then a reader’s experience can vary depending on the magazine they’re reading. In the online space, I think there’s real potential to improve the quality of information presented to the videogame playing public. Not because I think it’ll result in fewer titles being built, but because I think it’ll give gamers the confidence they need to part with their cash and try out a title they’re not sure on.

Tabula Rasa: Neither epic, nor shiny

Tabula Rasa: Neither epic, nor shiny

This whole line of thought got me thinking: are there any other benefits that a more critical analysis of games can deliver? If you compare videogames to other media in popular culture a film may get re-cut or scenes re-shot in response to feedback from critics and test audiences.  A song may get remixed or re-recorded if it’s recommended by disc jockeys or doesn’t go down well at a nightclub. A book may get rewritten in parts, depending on the advice from publishers and reviewers. But how often does a videogame get redesigned based on feedback from journalists or beta testers? How often is a game tested not to make sure that it’s bug free, but that it’s fun to play? It may be somewhat wide of the mark, but from my own experience it’s a rare thing to happen. Sometimes I wonder if Tabula Rasa would have been a better game if I’d made more effort to provide detailed feedback, instead of putting trust in Richard Garriot’s in-game chat during the beta test that numerous changes would occur. As it is now, the game is being closed down next month barely a year after it started up. The same applies to Age of Conan, now suffering an exodus of players and having to close over half the servers despite problems with the game being well known early on. Although these are just two titles, it does pose the question: how many titles could have benefited from early exposure to critics in videogaming media? Would it have made a title that’s average and mediocre into something better? It’s difficult to say for certain, but there is a feeling that there should be a two-way street, and that as well as informing the public on videogames in production we should feel confident that our desires and opinions are also fed back by the media in order to help create games we’ll love. Of course, this whole topic could be neatly nullified simply by assuming that I have an overactive conscience and a desire to rescue games which, in all fairness, should be allowed to die.

Area 5: An amazing return

Digressions aside, one of my recent topics was about the recent closure of EGM and a chunk of 1UP.COM’s online content. The 1UP Show was a great example of gamers talking about videogames with each other, exploring aspects that made each game compelling and differentiated it from others in the genre. The shows never felt like a review, instead taking on the feel of a discussion or debate amongst friends, just like the ones we all have with our own friends about the games we love. The great news is that the producers behind the show are back with their own firm – Area 5 – and a brand new show called CO-OP. The new 30 minute film is available in high quality on Youtube and Vimeo, and although the camera footage is a bit washed out in places the overall package is a tier above the already good output that was at 1UP. Whether or not you followed them before, I’d really recommend taking the time out to sit back and treat yourself to something new for half an hour. Personally I’m amazed that after what happened earlier this month, these guys are going right back to what they love – creating something we can all enjoy.

Symbiosis

Friday, January 9th, 2009
EGM: Final issue

EGM: Final issue

I recently heard that 1UP.COM had been purchased by UGO, who picked it up from Ziff Davis Publishing. Unfortunately the acquisition itself resulted in the closure of a number of content channels, such as video and audio podcasts. I’d recently started grabbing their podcasts, coinciding mysteriously with the launch of the 3g iPhone. They had a couple of items, such as the 1UP Show and Legendary Thread, that I was starting to follow heavily. In a strange way it wasn’t because they gave an in depth critique of the games they covered, like they were trying to create a video version of Wikipedia. In contrast the shows were more of a celebration of gaming, with those participating clearly showing a passion and enthusiasm for the games they talked about. I often found it ironic that it would almost be the polar opposite to The Escapist’s Zero Punctuation, another weekly videocast I’d been following regularly. Unlike Yahtzee’s witty but harsh monologues, they rarely interacted on camera with their unseen audience, instead choosing to treat the watcher as a welcome voyeur into the kind of gaming conversations that we have with our own friends. It conveyed an almost refreshing honesty about an industry that some of us in the older range of gamers had begun to look on with cynicism and contempt.

1UP’s own problems seem to be reflected elsewhere in the sphere of videogame journalism. Woody Hearn, the man behind GU Comics recently put original artwork up for sale after failing to get paid by his ad broker. With developers and publishers alike laying off staff, marketing budgets may well be seen as the next target by boardrooms. And without those precious ad dollars, content that has been traditionally been provided to the game playing public for free will either start to dry up or move to some kind of paid model. Even subscriptions are no certainty though – 1UP’s sister print magazine, Electronic Gaming Monthly, also closes this month. It may yet be that other institutions we’ve grown up with over the years either merge or collapse as their advertising wanes and subscriptions fall.

Is this diversion of funds a good budgetary choice? Although it seems so at first glance, it may be the start of a vicious cycle. Games that have mass-Market appeal and popular acclaim will still do well. Other, really dire will still be avoided like last weeks pizza. It’s the rest in the middle ground, those impulse buys or hidden gems, that will probably be the ones whose sales suffer. Without media to showcase these games and reveal their unique attributes, consumers are more likely to spend their limited cash on guaranteed hits picked from the top tiers of places like Metacritic, or shouted at them from the front of magazines left sitting in racks. While the gaming community tend to share information and opinion reasonably freely, we only have a handful of sites to go to for the real broad-brush discussions that would bring this up for us. If not for all-encompassing videogame media, all we would have is our own bespoke forums and messageboards, like small groups of scouts huddled around their own diminutive campfires and swapping stories with close friends.

The tale however is not without it’s silver lining. A day after the news that saw them leaving 1UP.COM, the team regrouped to form Rebel.fm. It almost feels like a proof of the axiom that it doesn’t matter what happens to a creative personality, they will always find a way to create. Once again, the air is lit with electric potential. Whether or not it stands the test of time remains to be seen, but in the meantime they deserve every chance to succeed. Not because the enthusiasm and passion they display reminds us why we play a particular videogame, but because they remind us why we play videogames at all.


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