13
2010
Socially Speaking
I’ve recently got myself into a bit of an ordeal. A kind of perfect storm, if you will. And the trouble with storms like these is they can quickly grow, and become unmanageable, and so on. You get the idea. So what’s been going on? Why the “radio silence” on Twitter these past six months or more? And why no blog updates since February? Well, all these and more are intertwined together in a rather [...]
4
2009
Trust
I remember reading a tweet recently from someone about how the internet was evolving from standalone websites that function independently from each other, and towards a collection of service and content providers interlinked through shared APIs and XML. It’s already possible to see it in action in various locations across the web – the popular website Mashable contains a good amount of coverage on how new products are emerging that are powered by these new [...]
2
2009
Aspirations
Videogames throughout the years have set a challenge for those that play them. Whether it’s through a series of puzzles that get more ingenious and complex as the game advances, or through an increasingly concept sequence of moves that you guide a character through, it’s become an agreed mechanic that a game becomes more difficult as it progresses. The way a game becomes increasingly difficult, or the difficulty curve, is one of the key tools [...]
20
2008
Develop
One of the things that I read recently was The Register’s guide to Warcraft in 2008. In it, Austin Modine essentially goes on about how World of Warcraft has consistently beaten other MMOs such as Age of Conan, Warhammer: Age of Reckoning and so on. In his opinion, the reason why WoW is so successful is because they’ve made the game too easy to take part in – that by systematically simplifying and reducing the [...]


An article by Gazimoff
