7
2009
Value
Developers and publishers have for many years sought the holy grail of gaming: a reliable, recurring revenue stream. Traditional game development can be a high-risk business, with top class titles such as Halo 3 estimated to cost around $30 million. This cost can be shared and managed between the developer and publisher, with the balance of cost on each depending on the commercial agreements in place. Trouble is, there’s a large amount of risk involved [...]
29
2008
Unique
Every so often there’s a game that appears to come out of nowhere, that grasps previously untapped gameplay mechanics or concepts, or redefines an existing genre through a completely new approach. They’re precious moments, passed like open secrets from gamer to gamer when talking about the games that were truly special to them. We all have them – games that we look on fondly as a moment in our lives, and even though they didn’t [...]

An article by Gazimoff